Left Half-Plane
fundamental limits · unstable pole × delay · the Bode integral

Short Stick

A stick balanced on a cart that follows your hand. It shrinks, three centimetres a second, and the shorter it gets the faster it falls, until it falls faster than you can answer. The length where you drop it is your score, lower is better, and it is not really about the stick: it is about how late you see. A line from the theory reads your reaction off the length.

world —runs today 0best today —a linear hand at 200 ms —
Where you stand today

The cart chases your hand with a stiff spring and a damper, so what you control is where the base of the stick goes, as when you balance a broom on your palm. The stick is a uniform rod; its mass stays, its length goes. Today's world adds small gusts at the tip. The score is the stick's length, in centimetres, when it fell, so lower is better, and the floor is three. The rungs on the ladder are linear hands: four numbers on the state, read late by a fixed reaction and run on the same shrinking stick with today's gusts. The line in the corner is the best such hand at every reaction, found by search on this very model with no gusts at all; the rungs sit a little above it at the short end, because a hand near its limit forgives nothing. A fall between two rungs says what reaction a linear hand would need to drop it there, which is a fair reading of yours, screen and all. Runs by hand are not replayed by a link: your hands were the controller.

The trick

Why there is a shortest stick

An inverted stick of length L falls with a time constant near √(2L/3g): a metre stick takes a quarter of a second to double its lean, a ten-centimetre one eighty milliseconds. Feedback has to act well inside that time, and yours cannot act at all inside your reaction, which is two hundred milliseconds or so for a thing you see. So there is a length below which every lean you notice has already grown past what your hand can undo, and no gains, no strategy, no practice moves it much, because it is set by the product of the unstable pole and the delay. The line makes that concrete: the shortest stick a linear hand holds against its own delay, and it climbs with the square of the delay. Halve your reaction and the stick shortens by four. That is the shape of every fundamental limit in this series: not a wall in the plant, but a wall in the pair of plant and information.

Cards
An unstable pole times a delay is the number that decides whether anyone can hold it.margin
p = √(3g / 2L), the rule of thumb p τ ≲ 1, the line here: Lmin(τ) ≈ 2.3 g τ²the unstable pole of a rod on a base, the product that must stay small, and what a search over linear hands on this plant actually found

For a plant with one unstable pole p and a pure delay τ in the loop, the achievable margins shrink with the product pτ: the loop must cross over above p to catch the instability and below about 1/τ to keep its phase, and when those two frequencies meet there is nothing left to design with. Delayed feedback on a pendulum (the human balancing literature, Stépán and Milton among others) gives a critical length of order gτ²; the constant depends on what the hand can do, and here it is about two, found by trying every linear hand on this plant.

The lesson is not the constant but the exponent. Reaction enters squared, so the difference between a quick and a slow player is a stick four times as long, and the difference between a person and a 240 Hz loop with a few milliseconds of latency is a stick a hundred times shorter. Time Machine buys back a known delay with a model; nothing buys back an unknown one.

Where this game's line · Time Machine, where a known delay is undone · the lab's latency knob
Deeper Stépán, Delay effects in the human sensory system during balancing, 2009 · Milton et al., The time-delayed inverted pendulum, 2009 · Middleton, Trade-offs in linear control system design, 1991

Sensitivity is a waterbed: push it down here and it rises there, and an unstable pole adds water.bode-integral
∫0∞ ln |S(jω)| dω = π Σ Re piBode 1945 for stable loops (zero on the right), Freudenberg & Looze 1985 with unstable poles pi: the log of the sensitivity has a fixed area

The sensitivity S = 1/(1 + L) says how much a disturbance gets through. Its logarithm, integrated over all frequencies, is a constant that no controller changes: zero for a stable plant, positive by π times the sum of the unstable poles otherwise. So any band where |S| < 1 (disturbances rejected) must be paid for by a band where |S| > 1 (disturbances amplified), and an unstable plant starts in debt.

The delay is what makes the debt unpayable. Without one the excess area can be spread thinly over high frequencies, where it costs nothing. A delay caps the bandwidth at about 1/τ, so the same area must fit under a lower ceiling, and it piles up until the peak of |S| is the whole margin. A short stick is a large p, a slow hand is a small ceiling, and the shortest stick is where the pile meets it.

Where this game · every hidden delay in the series · model-lies, where an unmodelled lag eats the margin
Deeper Bode, Network Analysis and Feedback Amplifier Design, 1945 · Freudenberg & Looze, Right half plane poles and zeros and design tradeoffs in feedback systems, 1985 · Stein, Respect the Unstable, 2003 · Seron, Braslavsky & Goodwin, Fundamental Limitations in Filtering and Control, 1997

References
  1. H. W. Bode, Network Analysis and Feedback Amplifier Design. Van Nostrand, 1945.
  2. J. S. Freudenberg and D. P. Looze, "Right half plane poles and zeros and design tradeoffs in feedback systems," IEEE Transactions on Automatic Control, vol. 30, no. 6, pp. 555–565, 1985.
  3. R. H. Middleton, "Trade-offs in linear control system design," Automatica, vol. 27, no. 2, pp. 281–292, 1991.
  4. M. M. Seron, J. H. Braslavsky, and G. C. Goodwin, Fundamental Limitations in Filtering and Control. Springer, 1997.
  5. G. Stein, "Respect the unstable," IEEE Control Systems Magazine, vol. 23, no. 4, pp. 12–25, 2003.
  6. J. L. Cabrera and J. G. Milton, "On-off intermittency in a human balancing task," Physical Review Letters, vol. 89, no. 15, 158702, 2002.
  7. G. Stépán, "Delay effects in the human sensory system during balancing," Philosophical Transactions of the Royal Society A, vol. 367, pp. 1195–1212, 2009.
  8. J. Milton, J. L. Cabrera, T. Ohira, S. Tajima, Y. Tonosaki, C. W. Eurich, and S. A. Campbell, "The time-delayed inverted pendulum: Implications for human balance control," Chaos, vol. 19, 026110, 2009.
  9. T. Insperger and J. Milton, "Sensory uncertainty and stick balancing at the fingertip," Biological Cybernetics, vol. 108, pp. 85–101, 2014.
  10. K. J. Åström and R. M. Murray, Feedback Systems: An Introduction for Scientists and Engineers, 2nd ed., ch. 14. Princeton University Press, 2021.